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The Hitchhiker - Jabootu's Bad TV Dimension
(1983-1989)

[Internet Movie Database entry for this film]

 

 
Episode: "Trial of the Superfriends"

 

Banded together from remote
galaxies are 13 of the most
sinister villains of all time:
The Legion of Doom.
Dedicated to a single objective:
The conquest of the Universe.
Only one group dares to challenge
this intergalactic threat:

The Superfriends!*

 

 

[*Despite the fact that the title card of the series clearly identities the show as being "The Challenge of the Superfriends," the series’ DVD subtitles identifies the group as the "Super Friends." Obviously I consider the onscreen evidence to be superior, and will use the one word locution.]

In 1973, ABC introduced a Saturday morning cartoon series featuring DC Comic’s Justice League of America. However, the assemblage was renamed the Superfriends, which presumably was thought to be more kid-friendly. The networks at that time—this being back when there were only three of them—didn’t exactly overestimate the intelligence of their viewing audience, especially that of their weekend cartoon shows. Thus, aside from the degrading name change, the Superfriends were also saddled with two teenaged ‘identification figures’ for the kiddies.

The template for a successful cartoon series at that time was the Scooby Doo show, or at least whatever variant of the program was then currently running. Thus the Superfriend’s newly minted teen sidekicks consisted of Wendy, a Daphnie-esque competent young lady who tended to stand canted to one side with her fists on her hips; and Marvin, a goofy klutz of the Shaggy mode. Moreover, since nearly every cartoon program of that era required what then network honcho Fred Silverman generically termed a ‘monkey,’ i.e., a wacky animal of the Scooby Doo variety or something of that sort, Marvin was given, inevitably, a Scooby Doo-ish hound named Wonder Dog. Wonder Dog could (I think) talk in the traditional ‘ruh-roh’ fashion and wore a cape attached to his dog collar.

The show left the air, but returned after some rejiggering as 1978’s All-New Superfriends Hour. The return was undoubtedly due to the general popularity of superheroes at the time: The Superman movie was in production, Wonder Woman had her live-action show, and Batman headlined an animated series on CBS. This new show replaced Wendy and Marvin with another pair of teens, Jayna and Zan, aliens who themselves possessed superpowers, if dumb ones. The duo was dubbed the Wonder Twins, and they activated their powers by touching hands and shouting, "Wonder Twin powers, activate!"

Jayna’s powers allowed her to assume the form of any animal. The show usually allowed her to cheat a little, by for instance choosing a comparatively giant version of something. Zan, meanwhile, could turn into water or any object made out of ice. So, for instance, if they were confronted with a fire, Jayna would become a giant eagle, and Zan would become an oversized ice bucket, which Jayna would him to carry water up over the fire and extinguish it. These powers, particularly Zan’s, generally struck even small children as kind of dumb.

Following further success, the show was again reformulated for the 1978 season. It was with this that the Superfriends achieved their pop culture acme with a sixteen-episode run pitting them against the nefarious supervillain consortium the Legion of Doom. Finally matched against adversaries of equal power, as opposed to generic mad scientists and the like, and sans stultifying sidekick characters (although Jayna and Zan continued to appear in a handful of concurrent, non-Challenge episodes), this short lived but endlessly repeated skein burrowed its way into the hearts and minds of extremely undiscerning children everywhere.

Various permutations of the show ran until 1985 (!). These included two skeins, the "Legendary Super Powers" run in 1985 (which was formulated to hawk a toy line!) and the following year’s "Galactic Guardians," that pitted our heroes against the omni powerful Darkseid, and introduced fresher members to the Justice League, including Firestorm and Cyborg. Even so, it’s "The Challenge of the Superfriends" version that most fans remember best.

Last year we examined the first four of those sixteen episodes. Collectively, the quartet was marked by atrociously threadbare animation and plots so moronic they no doubt inspired giggles of derision even from the show’s target audience of seven year-olds. I mean, even youngsters know you can’t talk in space, right? The show was so poorly written that they couldn’t even keep track of their own characters’ superpowers. The Flash, for instance, was often seen flying around under his own power, despite the fact that this has never been one of his abilities.

One thing I mentioned throughout the four pieces was the rigidity of the plotting. To save money, the episodes all opened the same way. Superman’s arch nemesis Lex Luthor, the Legion’s leader, would call to order a meeting inside the group’s Hall of Doom. Several members of the enclave would be spotlighted, explaining that week’s plan to conquer the world and get rid of the Superfriends. These schemes were usually built around some nonchalantly whipped-up super-gadget and typically consisted of three discrete stages. The Legion would generally have their way through the first two of these, only to be foiled by the Justice League just before their overall goal was achieved. However, at this juncture they would inevitably manage to escape capture, allowing the cycle to start all over again.

The first thing we notice about the fifth episode, therefore, is that it actually manages to break a few of the plotting rules established in the previous chapters. Most noticeably, it’s the first entry whose opening scene features members of the Justice League rather than those of the Legion. Moreover, the animation at moments looks slightly less shoddy, indicating a budget that comes off as merely embarrassingly cheap rather than jaw-droppingly, unbelievably cheap. This doesn’t make the show any better, really, but you take what you get with a program like this.

****


We open with a camera pan over a fairly impressive background painting. This features a city—Metropolis, we’re told, although I didn’t know that burg was surrounded by mountains—as seen from some nearby foothills. This imagery is rather better executed than that featured in the earlier four chapters, although it could well be that the background painting was a leftover from an old Jonny Quest episode or something.

Eventually we end up looking upon a Generic Industrial Facility, which the show’s familiar Omniscient Narrator identifies as "the Astro Chemical Research Plant." Parked just inside the facility’s wide open front gate—don’t worry about security, there’s a sign reading "Danger! No Trespassing"—we see the Batmobile. Is Metropolis within easy driving distance of Gotham? Anyway.

Moments later we see that there is a more impressive security wall situated within the outer fence, and that this one is actually sealed. "Four of the Superfriends," the ON explains, "cautiously guard the incredible contents of the fortified complex." This statement would perhaps be more impressive were not the first Superfriend we espy Robin, clad per usual in the emerald gauntlets, underwear and Peter Pan boots that artfully set off his red tunic and yellow cape. I don’t know, I personally find superheroes who wear long pants somewhat more intimidating.

More reassuringly, we next see Wonder Woman standing at a nearby control panel—built directly into the security wall, for some reason—while Batman is scrunched up at what appears to be an old wooden elementary school desk. "Radar scan is negative," the Caped Crusader avers, presumably whilst dissecting a frog. Robin, meanwhile, is scanning the surroundings with an "infrared night scope," although when we get a POV of what he’s seeing, the image pretty obviously isn’t infrared. Wonder Woman reports these findings over a viewscreen to Green Lantern, who is standing guard inside the complex’s main lab.

Also present are two Generic Scientists, seen standing next to a glowing vat. "The project is a complete success, Professor Nakata," one notes. This is an indication of how good the show’s writers are, as it denotes their awareness that many Japanese people are scientists. "We’ve finally isolated the proton nucleus from the sun’s rays," Scientist #2 continues, "and condensed it into its liquid form." Wow! Even aside from the improbability of creating a bubbling, glowing pool of, er, condensed liquid sunray proton nuclei, that sounds wrong on quite a few levels. However, I’m not exactly Mr. Wizard, so I’ll leave it to more learned souls than myself to explain how and why. Anyone wishing to share their thoughts on the matter is encouraged to drop me a line at ken@jabootu.com.

By the way, the animation does play in some small measure with light and shadows in this scene—needless to say, for standard reasons of atmosphere the lab is lit solely by the vat’s contents—so I guess the animators were feeling at least a few oats here.

Professor Nakata dubs the substance Liquid Light, and notes that "properly utilized, it could be the answer to the world’s energy problems." Don’t they create stuff like that on this show every week? How could the world in this universe possibly even have energy problems? The Legion of Doom regularly whip up crap like a handheld hair drier that can make the entire planet Earth invisible from outer space, not to mention TV remote control units that open portals through time. Unless they’ve also created the world’s most diabolically efficient D cell batteries, presumably power source technologies are a little more advanced here.

Anyhoo. The two scientists also muse over the discovery’s downside. "If it ever falls into the wrong hands," Scientist #2 ominously notes, "it could be disastrous." Well, duh. To illustrate his contention (although you’d think his colleague would already be aware of all this, since he co-created the stuff), Scientist #2 reaches into an opening cut into the vat’s protective cover—yeah, I’m sure OSHA signed off on that—and removes a large ladleful of the stuff. This is poured over a steel girder resting in a nearby transparent bowl, whereupon the metal beam quickly dissolves into nothingness. "It can disintegrate all but a few elements on Earth," he notes, apparently referring to those varied ones the vat, shield, bowl and ladle appear to be composed of.

Outside, Robin reports that the Air Force should be arriving soon to take things over. Yeah, the Air Force. That would keep the Legion of Doom from even attempting any mischief. (Rolls eyes.) Given this evident fact, it comes as no surprise that the Legion has decided to strike in the meantime. "Certain sinister members of the Legion of Doom," the ON explains, as we pan over to certain sinister members of the Legion of Doom, "have quite a different plan for the incredible discovery." No kidding.

Said members include Brainiac, a green superintelligent android in a long sleeved red shirt and black swimming trunks; the Scarecrow, a guy dressed like a scarecrow who throws Fear Bombs (although not, apparently, on this show); and Cheetah. In the new Cartoon Network Justice League cartoons, Cheetah is actually a humanoid feline, like Marvel Comic’s Tigra. Here she’s a chick in a leopard spotted body suit and cowl who has evidentially spent entirely too much time watching Eartha Kitt play Catwoman on the old Adam West Batman show.

This indicates, as usual, that the Legion operates under a set of rules that require them to provide work for their impressive roster of loser ‘super’ villains. In their case, that would be Scarecrow, Cheetah, The Riddler, Toyman and Black Manta. And just to show you how lame that bunch is, I didn’t even include Captain Cold or Giganta, who at least each have one occasionally useful superpower. Of course, even Brainiac is but one of the Legion’s redundant collection of super-geniuses. Still, at least he’s good for something other than coughing up hairballs or acting as an emergency supply of kindling. (Meanwhile, the Justice League seemingly works under similar constraints, as indicated by the regular fielding of Hawkman and Aquaman.)

Since they never win in the long run, the Legionnaires have wisely adopted the habit of gloating early on in their plans, and this particular incident proves no exception. As mentioned in my earlier reviews, insulting terms prefixed with the word ‘super’ remain their favorite trope. "Those naïve Super Fools think that their Justice League gadgetry can protect them and their new, secret energy source," Brainiac sneers. Since the only ‘gadget’ we’ve seen the Superfriends employ so far was a pair of non-functioning ‘infrared’ binoculars, this assertion actually seems a bit suspect.

Oh, wait, perhaps he’s referring to the radar scope Batman was looking at earlier. (Three regular-sized villains were going to be picked up on radar? And is that really a "Justice League" gadget? I don’t know, it seems kind of prosaic, all things considered.) In any case, the fiendishly clever alien has provided for this eventuality. "My radar scrambler," he rasps, raising a rather clunky looking device, "has made us virtually invisible." Yes, that, and the fact that you’re all less than six feet tall.

"Right, Brainiac," the Scary Sultan of Straw hisses in reply. "And after we take care of those Super Watchdogs [see?], the liquid light will be ours!" Cheetah inevitable concurs. "And with it," she adds, "the world will be at our mercy. Purr-manently." Um, OK. Brainiac notes their first step will be to split up their "super foes." OK, that’s three uses of the adjective ‘super’ in one minute. Give it a rest, will ya?

And so Cheetah starts blasting through the security wall with a ray gun, or light saber, or some such dealie. Witnessing this on their security screen, Wonder Woman inevitable volunteers to deal with their feline foe. (Because, you know, they’re both girls.) "Looks like you got caught before you even got started, Cheetah," WW declares once she’s on the scene. Yes, because even if the Legion sets traps to capture individual members of the Justice League every friggin’ week, it doesn’t mean that that would be their intention here.

However, the Cheetah she attempts to grab proves to be a hologram. Turning, the Princess of Peace finds herself surrounding by a circle of Cheetahs, one of whom is *gasp* presumably a real woman in a cosplay suit. Man, how will she get out of this one? (By the way, wouldn’t Batman be monitoring her situation on the security feed, since that was how they spotted Cheetah in the first place?) Cheetah boasts that are her duplicates are—three guesses—"purr-fect." "By the time you figure out which one is the real me," she adds, "I’ll be inside the chemical plant."

I guess Wonder Woman could just swing her golden lasso around and see which form it fails to pass through, or maybe just toss a fistful of gravel around, or one or two dozen other things. Instead, Cheetah’s super-scientific gambit proves even more easy to defeat. "There’s one thing you didn’t figure on," Wonder Woman declares. "Your phony Cheetahs don’t cast shadows!" Here WW lassos the figure she believes to be the real Cheetah, only to then have the actual one emerge from offstage. The latter pushes a button on a remote, and the mock-Cheetah turns into a rocket (!!) that blasts off, taking the Golden Lasso and Wonder Woman aloft with it. Wow. That’s pretty retarded even for this show.

Wonder Woman eventually loses her grip and plummets towards the ground. If she thought that was going to happen, she probably should have just let go of the Lasso back when she was on the ground. Instead, during those few seconds she’s falling, she mentally summons her invisible jet, the craft she employed for travel during the several decades before her comic book editors decided to grant her the power of flight. Amusingly, her ability is described by the ON as "her telepathic mind-control." So…her jet has a ‘mind’? That’s weird. Anyhoo, it flies up and intercepts her plunging form. (On a side note, wouldn’t the invisible jet be a handier stealth ship if Wonder Woman was also invisible while flying in it? Because that’s not how they ever drew her.)

Back on the ground, Cheetah hits the second button on the remote—boy, that’s a pretty simple interface—which brings the Rocket Cheetah in for a landing. "Wonder Woman never realized," she smirks, "that I was actually after her magic lasso all the time." I’m not sure exactly how Cheetah came to that conclusion, but anyway.

Cheetah radios Brainiac to report on her success. Noting that it’s time for phase two, Brainiac tosses open a lidded box contained three levers. He pulls the middle one, and an alarm goes off near Batman and Robin, who sure enough have not bothered to watch what happened to their comrade on the security camera. (Nor, apparently, has Wonder Woman returned to the scene, or radioed in a report herself.) "Holy multiple emergencies!" Robin observes. Here Green Lantern appears over a security viewscreen, noting that he’ll deal with this problem himself. Tactfully, he doesn’t add "Because, you know, I’m actually useful."

Flying up for a look, GL soon spots Brainiac approaching in a rather goofy looking armored vehicle sporting twin rotating spiked cylinders. "He’s headed this way," he helpfully observes. Well, I guess that rules out Brainiac just being in the neighborhood. "I’ve got to stop him before he reaches the plant!" he avers, although he fails to act until after his foe has smashed down a section of security wall.

For those not in the know, GL comes equipped with an ultra-powerful energy ring that creates from emerald energy anything he can think of. Sadly, the GL on Challenge of the Superfriends tended to be distressingly literal. You know, like if he wanted to catch something, he’d think up a big green baseball mitt. Here he’s predictably reactive, and thus produces a green counterpart to Brainiac’s tank. He then jumps inside the thing’s cab and sets his machine to grappling with Brainiac’s.

Action music blares as the poorly animated tussle ensues, and in short order the supervillain’s tank is toppled. GL orders his foe to surrender, whereupon Brainiac brands him a "Green Fool." (Shouldn’t that be "Green Super Fool," or maybe "Super Green Fool"?) GL fires a ray blast his way, but Brainiac quickly produces (from where?) a sort of super-vacuum cleaner, which manages to ensnare GL’s power ring and pull it off his hand. Since this leaves Green Lantern demoted to Powerless Dude In Green Long Underwear, it’s not exactly a good sign.

Meanwhile, back at the security gate, Robin reports that the radar is picking up an approaching object. This proves to be a murder of crows (!) controlled by Scarecrow. I don’t remember that being one of his powers, but then, I’m not an expert on DC supervillains. Technically, though, shouldn’t a scarecrow cause crows to leave, rather than being able to control them? Anyhoo, with the crows landing all around them, Batman sagely notes, "I don’t like the looks of this!" Robin, needless to say, responds with "Holy aviaries, Batman!" Man, I really hate that twerp.

Batman deduces that a bunch of crows at night means the Scarecrow is near. (Again, shouldn’t his presence frighten away the birds rather than cause them to congregate?) "Right, Batman," the Sinister Specter of Straw confirms. Seeing him standing outside, Batman has Robin activate the "defense shield," which blocks the open gate with an electrical arc, or some damn thing. You’d think they’d be more concerned that Scarecrow would order his avian abettors to peck their eyes out, but I guess that’s a bit too sinister for this show. Also, an energy fence encircling the plant horizontally seems less than optimal, considering that a goodly number of Legionnaires can fly.

Since the Dynamic Due are a bit slow on the uptake, Scarecrow points out that his feathered flunkies are already inside their perimeter. "Holy dive-bombers, Batman!" Robin squeals. The crows swoop in and, with a handful of birds grasping at Our Heroes’ capes, haul them up into the air. (!!!) Here Scarecrow produces a tractor beam pistol or some damn thing and, as you might expect from the way things have gone up to now, uses it to bring the Caped Crusaders gizmo-laden utility belts his way. "Thanks, Super Saps!" he chortles. It was about at this juncture that I began wondering where the hell Wonder Woman had gone off to. Shouldn’t she have landed by now?

Sure enough, she instantly does appear after Scarecrow leaves. We never see how she thus gets past the activated defense shield, but anyway. Batman, apparently embarrassed at being defeated by a refugee from the Wizard of Oz, explains that the "sinister Scarecrow" stole his and Robin’s belts. (Any hopes that their humiliation would be compounded by having his and the Boy Wonder’s pants fall down sadly fail to be fulfilled, however.) Meanwhile, WW and GL report their own lost devices. Actually, they’re a lot worse off than Batman and Robin, since they presumably have spare belts. The lasso and power ring, however, are rather more unique items, one bequested by a goddess, another by aliens.

Back up in their original position in the hills (thus saving the expense of drawing new background cells), the victorious villains radio Legion leader Lex Luthor to report their success. Needless to say, Luthor pauses to wallow in their victory a bit. "Those Super Fools [sigh] have only seen the tip of the iceberg!" Myself, I’d be sending in a second wave of heavy hitters—say, Sinestro along with either Bizarro, Solomon Grundy and/or Gorilla Grodd—to wipe out their foes while they’re uniquely vulnerable. Or maybe Brainiac could just shoot them with a sniper rifle from his hillside vantage point. (Although Wonder Woman still has her bullet-deflecting bracelets, you’d think he could take out GL or at one of the Caped Crusaders.) However, if they did stuff like that, the Superfriends would have been wiped out long ago.

Instead, the next stage of their plan is put into effect. This involves engaging the Hall of Doom’s jet thrusters, which rockets the entire edifice from its home in the swamp. Oddly, all this is done by throwing one lever. It’s odd to think that starting and operating a regular motor car involves all sorts of steps, while jetting an entire building around needs only one switch thrown. I guess it’s all done with computers.

Having mulled over their situation while all this has been going on (and probably wondering how to fudge the fact that two of their defeats were at the hands of Cheetah and the Scarecrow), Batman, the tactical ace of the team, finally formulates a plan of action to suggest. "We’d better contact the other Superfriends and let them know what happened!" A masterstroke, O Caped Crusader!

However, as he pulls out his walkie-talkie, a shadow falls upon them. "Great Gotham!" Batman alliterates as the Hall of Doom passes overhead, like an ominous giant stone head in an especially pretentious Sean Connery movie. Before they can react (which involves more animation, after all), yellow beams engulf them and they are teleported into the villain’s horrible headquarters. I can’t remember the Legion ever employing teleportation technology before, but then, they tend to have a short attention span where super-technologies are concerned.

Meanwhile, with the plant undefended, Bizarro and Black Manta (Black Manta!) make their way inside. It’s a good thing the latter was assigned to come along, or there wouldn’t be anyone to stand around doing nothing while Bizarro did all the work.

Inside the Hall of Doom, the Legionnaires are assembled to watch the captured Superfriends materialize in their meeting chamber. This involves phasing in the heroes over a background still of the seated villains, a shot that was reused in nearly every episode. One regular hilarity of the show was how it was so cheap that continuity was regularly tossed out the window. For instance, Bizarro is clearly seen seated among his peers, despite the fact that we just have seen him smashing his way into the chemical plant.

"Holy teleportation!" Robin exclaims. Seriously, somebody, kill him. Then he proves why he’s the trained assistant of the World’s Greatest Detective. "Where are we?" he asks. Hmm. You’ve just appeared in a large hall in which all the members of the Legion of Doom are arrayed around a large customized meeting table. Gee, I’m flummoxed. Batman, however, pieces it together. "If my instincts are correct," he muses, apparently stymied from actual theorizing by the dearth of factual evidence (other than, again, the hall, the customized table and the supervillains), "I’d say we’re right in the middle of the Hall of Doom!" Yeah, wow, watch out Sherlock Holmes.

As you may have suspected from the episode’s title, this is one of those deals where the villains are putting the heroes on trial, a venerable TV show plot device employed with just slightly less regularity than ripping off the short story The Most Dangerous Game. Per tradition, Luthor, standing at his regular podium, is wearing a judicial robe in his trademark purple and wielding a gavel. He orders Gorilla Grodd to swear the defendents in. Since he’s a villain, however, the Sinister Slobbering Simian delivers an oath a bit different than the one we’re used to. "[Sluuuurp] Do you swear to tell untruths, and nothing but untruths [Sluuurp], so held you Grodd?"

Needless to say, we waste time with the usual objections. "You call this mockery of justice a ‘trial’?!" Wonder Woman indignantly inquires. This leads their foes to admit that she’s got a point, whereupon they return the Superfriends’ power items and let them go with a chagrined apology. Oh, wait, no, that’s not what happens at all. I’ll bet you were fooled there for a moment, though. Instead, Luthor responds in the affirmative. "Yes, Wonder Woman," he says. "I call it the ‘Trial of the Superfriends.’" Wow, he must have spent all week coming up with that one.

Sinestro takes the role of prosecutor, and the charges naturally take the form of, "They keep getting in our way." More specifically, they are accused of "Heroic action in the name of justice, upholding the law, and attempting to stop the Legion of Doom." Again, because it’s standard in these things, Batman again attempts to point out that these things are entirely legal. "Your laws, Batman," Luthor responds. "Not ours." Hey, it was a good enough rationale for Stalin.

The captured "weapons of justice," are displayed as exhibit one. I’m not sure what they prove by themselves, but I guess there’s no reason to steal stuff like that if you’re not going to show them off. Sinestro notes that the items were obtained while the Superfriends were attempting to balk "three of the most distinguished members of the Legion of Doom." Here I thought Batman would move for a mistrial, as there’s clearly no way Cheetah and Scarecrow can be considered as ‘distinguished.’ Sadly, though, this novel legal gambit goes unemployed.

After a lengthy trial process lasting perhaps a minute and a half, the jury rises to deliver it’s conclusion. Three guesses. Meanwhile, all I could think of was how much time these guys must have spent rehearsing all this, from the ‘prosecution’ to the reading of the ‘verdict.’ Man, these dudes have got a lot of time on their hands.

The sentence, of course, is insanely stupid and complicated. Brainiac, it seems, has whipped up four android duplicates of the captured Superfriends. These have been equipped with the real Superfriend’s devices, and obviously Our Heroes’ punishment is to engage these robotic copies in battle. When said ersatz adversaries are revealed, Luthor naturally indulges in a "Mwahahahahahah!" Ah, good times.

This all raises some questions. How did the Legion, who must have prepped all this well in advance, know when a group consisting solely of Wonder Woman, Green Lantern and Batman & Robin was to be assigned an away mission? They are, after all, the only ones who rely on gadgets.* Or did Brainiac make an entire slate of Superfriend androids, and the others are still stuffed in a closet somewhere? By the way, if Brainiac could fashion at the same time an android as powerful as Superman, and another as lame as Aquaman, well, my hat’s off to him.

[*Actually, Wonder Woman usually has inherent superpowers, and during the last few decades of comic book continuity, as reflected on the more recent Justice League cartoons, has actually been souped up to be a physical match for Superman. On these old shows, however, and certainly during this particular run, she seemed more a distaff analogue of the comparatively puny Batman, an normally-human athlete with her own version of the Batrope and Batplane and such.]

Just in case the prisoners are mentally retarded—admittedly, a pretty safe bet—Brainiac points out that the androids are wearing the Superfriends’ captured power devices. "Great Hera," Wonder Woman exclaims. "My lasso!" Batman, who is, of course, the World’s Greatest Detective, is equally observant of the androids standing several feet away from them. "The utility belts!" he espies. Finally, Green Lantern joins in. "My power ring!" Yes, the Legion of Doom can steal their power objects away, but not their ability to declaim the obvious.

We cut to the Hall of Justice. "I don’t understand it," Superman admits, looking over the chemical plant via their giant security monitor. "There seems to be no one guarding the liquid light." I laughed when Aquaman noted that their missing comrades’ "vehicles are there." See, the outline of Wonder Woman’s invisible jet is drawn with white lines so that the audience can see it, much as Sue Storm of the Fantastic Four is generally drawn when employing her powers. That’s just for our benefit, though. Aquaman shouldn’t be able to see Wonder Woman’s plane because it’s, you know, supposed to be invisible. Man, the guys who wrote these shows were such idiots.

Superman proposes taking a team out to the plant to investigate. Since Aquaman and Hawkman are on hand, Black Vulcan quickly suggests that he and the Flash go along. "We’ll [stay and] monitor the communications relay in case [their missing teammates] should call in," Hawkman agrees. Other vital tasks he and Aquaman may be able to perform include refilling the soap dispensers in the Super Restrooms and changing any burnt out Super Light Bulbs. Hmm, on second thought, they may want to wait until Apache Chief shows up before attempting anything like that on their own.

We cut outside, where the three appointed team members fly off to the plant. Yes, fly, including the Flash. Who, as I’ve pointed out before, doesn’t fly. Cripes, I can remember this stuff and I’m not even being paid to. Further amusement is provided by the Narrator, who exclaims, "In an heroic moment, Superman, Flash and Black Vulcan speed off to the Astro Chemical Research Plant!" I’m not sure what’s especially ‘heroic’ about this particular moment, since these guys flying is like most of us getting into our cars. But anyway.

At the plant, Superman examines the steel security doors Bizarro tore down. "Whoever broke into the plant used incredible strength," he muses. Wow, nothing gets past you, Man of Steel. "We’d better check out the liquid light," the Flash suggests, although he could have done so and returned to where he was standing about a thousand times already. In other words, the writers couldn’t remember that one of the characters, the one named "The Flash," didn’t have the ability to fly but could do stuff real fast. And while I’m sure no one got rich writing for this show, still, man, they actually made a living from it. There’s no justice.

Luckily for Our Heroes, Bizarro and Black Manta are still farting around in the plant. OK, now this timeline has me totally confused. "Now that the Superfriends and those fool scientists are out of the way," Black Manta is—what else?—gloating, "we can use this liquid light to take over the world." Uh, OK. In any case, his mood quickly shifts when Superman’s voice rings out.

"Superfriends!" Black Manta gasps. C’mon, is their appearance really that unexpected? After all, they pretty much show up whenever the Legion tries to do something. Plus, you did, just kidnap four of their teammates. "That’s right," the Flash concurs. "And we’re here to put an end to your sinister plans." That’s it. I don’t want to hear the words ‘super’ or ‘sinister’ used as adjectives for at least as long as this episode lasts. (I know, fat chance.)

However, since one of actually dangerous members of the Legion is on hand—I mean Bizarro, not Black Manta—things aren’t quite that easy. "Now me put end to Superfriends," he announces, although in Bizarro Talk I think he should have said "Now me put start to Superfriends." Because, you know, everything on Bizarro World is backward. Anyhoo, he tips over the vat of liquid lights and floods the room with it. "Bizarro’s releasing the liquid light!" Black Vulcan helpfully explains. "And Black Manta is using involuntary reflexes to pump air in and out of his lungs and oxygenate his brain!" Well, OK, he doesn’t say that last part, but it would be just as useful if he did.

Superman declares he’ll stop the flood, and rips loose a massive steel door to dam the substance. However, as any five year old watching the show might have predicted, the liquid light eats through the steel and continues on its way. Good job, Last Son of Krypton. "Great Scott," he shouts. "It’s dissolving everything in its path!" (Hmm. Actually, shouldn’t it just be eating through the floor and down into the earth?) Yeah, maybe you should have read the memo on that when you guys agree to take the job of guarding the stuff.

In any case, the liquid light burns through the wall (which perhaps should have been coated with one of those elements that it couldn’t eat through—but then, hindsight is 20/20), and races down the hill towards Metropolis. At least that’s what we were told earlier, although now the community is described as a "town," which is an odd choice of words for one of the country’s largest urban centers.

Meanwhile, back in the Hall of Doom, Luthor is still yammering at the captives. Referring to them as "Super Criminals," he asks if they have any last words. "Just that the only criminals around here are you and your Legion of Doom," Pedantic Man, er, Batman replies. Yes, yes, the irony is very rich. We get it.

Using yet another handheld gadget, Brainiac teleports the Superfriends and their robot counterparts to a variety of locales. (Considering that they were all caught in the same ray blast, that’s some trick.) Wonder Woman, for instance, is transported to a jungle. "Great Hera," she exclaims. "I’ve been transported to the middle of some treacherous jungle." Seriously, did they realize that they were written scripts for a cartoon series and not a radio show? Because constantly having the characters explain verbally exactly what we’re then seeing them do is sort of dumb.

"And I don’t have my magic lasso!" she adds. Wow, how do you explain that? Oh, wait, yeah, that’s right, Cheetah stole it earlier, and then you and your comrades were teleported to the Hall of Doom, and put on trial, and then sentenced to fight android copies of yourselves, including a Wonder Woman analog who they explained would be equipped with your lasso. Hmm, yes, now all that stuff that’s happened over the last five minutes is coming back to me. About here the Android Wonder Woman materializes nearby. Heroically, the real Wonder Woman decides to beat feet.

Meanwhile, Batman and Robin appear in a swamp. "Holy mud holes, Batman!" Robin shouts. "We’re lost in the middle of a murky swamp!" A snake appears and we are allowed to briefly hope that he’ll fatally bite the Boy Wonder, but sadly Batman saves him.

However, their mechanical foes are soon on the scene. "Those androids are after us!" Explicated the Obvious Lad exclaims. Seriously, where’s that snake? In any case, the duo dynamically runs away in a cowardly fashion.

Finally, Green Lantern appears in a desert canyon, which of course he pauses to remark upon. Then, when his double appears tens feet away, he notes, "And there’s my android counterpart!" Are you guys getting all this? I wouldn’t want you to miss all the plot nuances happening here. The android fires a blast at Green Lantern, misses (!), and Our Hero takes off. Since he’s the one most screwed by this situation, given the immense power of his ring, I didn’t find his withdrawal to be quite as comical as that of his comrades.

"Meanwhile," the ON announces, "the small town of Kendalville [i.e., the exact same place that they earlier identified as Metropolis] is unaware of the deadly rive of liquid light that rapidly approaches!" Luckily, the Superfriends are on the job. "We’ve got to stop it before it reaches that town," Superman blurts. Ah, right, got you.

Then we see two young lads messing around in a local pond. "How may frogs you got?" one asks his friend. Sadly, we never learn the answer to this provocative, if ungrammatical, query, for just about then the liquid light makes its appearance. (By the way, that vat must have had some dimension-warping properties, because the volume of liquid light approaching the town is much larger than a normal vat could have possible held.) In any case, the boys are saved at the last instant by Black Vulcan. It’s a good thing he showed up, too, since they were apparently too stupid to just move out of the stuff’s path. It’s like one of those movies where someone attempts to outrun a car chasing them down a street rather than just seeking safety on the sidewalk.

Next, Superman attempts to block the stream with "this old abandoned dam." (Yes, there sure are a lot of those around.) Of course, he frees this gigantic artifact by grabbing a section of its top—which presumably then must be but a couple feet wide, although in the establishing shot this clearly wasn’t the case—and pulling up on it. In the real world, one would think, this would result in him tearing out or pulverizing a small section of concrete. This world operates under the laws of Cartoon Physics, however, and thus he succeeds in pulling the entire massive structure loose and flying off with it.

Sadly, though, the edifice proves unable to staunch the deadly flow. (Yeah, big surprise.) You know, I’m not a super-genius or anything, but here’s a thought: Hey, Supes, why don’t you try to contain this stuff with the vat it was originally being held in? Also, wouldn’t that be a little less cumbersome to move than an entire dam?

Should we require further evidence of the fact that the Man of Steel is a Super Idiot (hey, there’s a good slur for the Legion of Doom to use!), the Kryptonian blocks the stream of liquid light with the dam, and then flies to the direct other side of the barrier and lands on the ground. "I think it’s holding!" he exults, even as the dam glows white hot. (Would concrete do that?) Seconds later, the liquid light river—which now patently masses hundreds of times the volume of the containment vat, so either it converts matter to more liquid light or else the animators were grossly incompetent—entirely engulfs Our Overconfident Hero. By the way, have I mentioned before that Superman is super-fast? Or that he can fly? I guess when you’re completely invulnerable you get a little sloppy.

Anyway, the Flash speeds over and is shocked by this development. "Superman!" he cries. "The liquid light covered him!" Thanks for the update, chief. Whereupon Superman comes flying out of the stuff. "It’s no use," the Super Quitter reports. "It’s destroying everything in its path!" Yes, this is truly a miracle energy source, I’ll say.

The deluge hits the town, although oddly it only liquefies what’s in the streets, rather than eating through the buildings. I mean, this stuff just ate through an entire dam in about ten seconds. I wouldn’t have thought a brick façade would have deterred it. Meanwhile, if you watch real close when the town’s populace runs from the now incredibly humongous volume of liquid light, you can see a civilian actually getting buried by the stuff! I can only assume this was an animation error, because this program didn’t even allow characters to throw a punch, much less liquefy innocent people.

With the town but moments away from being consumed, all seems hopeless. The Flash, however, has one last ace up his sleeve. If you guessed that this entails him running around really, really fast in a circle, than you’ve seen this show before, because that maneuver has a million and one uses. This time it proves a pretty standard one: He flies (!) to a position over the stuff, beings running in a circle really, really fast, and creates a vortex that sucks the flood upward, where, according the Narrator, "it scatters in the upper atmosphere, and returns to the Earth in the form of harmless falling stars." Actually, returning to Earth in the form of a horrifying corrosive rain seems a more likely result, but hey, what do I know about running around in a circle really, really fast.

Then it’s back to the captive Superfriends. Although it seems like every show in television history has aped The Most Dangerous Game, this particular series is stymied by the fact that it will allow no violence to occur. Although the Legionnaires often issue vague threats regarding how the Superfriends are soon to meet their "doom," or suchlike, the fact is that not even the most mild fisticuffs were allowed. At most, one character would throw his arms around another and try to pinion him. Therefore, only the most naïve viewer will believe that the fugitive Superfriends are in any actual danger.

We start with Wonder Woman, who is unsuccessfully attempting to elude her doppelganger by swinging around on vines, like Tarzan. "Brainiac must have figures out a way to electronically control my magic lasso," she at one point stops to exposit. Yes, I guess that explains it. Pondering this conundrum, she concludes, "I’ll have to figure out another way out of here." Nothing gets past you, O Princess of Paradise Island. Sadly, however, she’s then immediately immobilized by a cast of the magic lasso. "You’re going nowhere, Wonder Woman," her duplicate warns. For our viewing convenience, the robots have been given ‘electronic’ sounding voices, so that we can tell who is who. Considering that the Legion is always creating flawless robots, this seems an odd oversight. But whatever.

Wonder Woman is then hauled up over a gigantic anthill, where the android promises she "will be food for a thousand hungry mouths." I have to admit, that’s a pretty grim fate to even be threatened with on this show. As the ants swarm towards her, Wonder Woman decides her only chance is to try to wrestle back her telepathic control of the lasso. Needless to say, she manages to accomplish this right quick, and her "super fake" double is quickly defeated.

We then cut to Batman and Robin, who are still being chased through the swamp. However, things go bad for them when their foes make expert use of the contents of the utility belts, whereupon Our Heroes find themselves snared in a sticky substance. "Those sinister androids have got us trapped in our own Bat-Webs!" the Caped Crusader laments. (Paging Spider-Man’s lawyer! ‘Bat-Webs,’ indeed.) Clearly running out of ideas, the writers elect to menace the entangled champions with ravenous alligators. Which, I should point out, is completely different than being menaced by ravenous ants.

"We’ve got just one slim chance," Batman avers. "If I can just hit that android’s utility belt with this stone…" (Being enmeshed in ‘Bat-Webs’ allows one a surprisingly ample field of motion, apparently.) He manages this, of course, and a ray bursts from the belts and the heroes disappear from sight. The robots quickly run over to their last location to investigate, and find themselves trapped in the Bat-Webs. "We’re trapped!" Robot Batman discerns, proving that Brainiac made duplicates of the Superfriends so accurate that they even make uselessly obvious observations.

At this, Batman, Robin, and the Bat-Web fade back into sight. "That’s right," the Dark Knight explains. "The Bat Invisibility Ray only made us appear to vanish. Then the two of you [when they ran over] knocked us free and trapped yourselves!" Gad, that’s lamely convoluted even for this show. And since when did Batman have an invisibility ray? Yeesh. As they prepare to leave, Batman notes, "It’s a good thing for you that alligators don’t like androids." Just in case we were worried they’d get et, I suppose.

Finally, we return to Green Lantern, who somehow has so far managed to elude on foot his flying robot double. "I think I’ve finally ditched that phony Green Lantern," Our Hero declares, so I think you can guess what happens two seconds later. Sure enough, his android antagonist appears, and inevitably calls his model a "Green Fool."

Luckily, though, this part of the desert just happens to sport a convenient yellow road marker sign—"My power ring doesn’t work on anything yellow," Our Emerald Hero thinks to himself, much as I often think things like "My winter coat will protect me from this chilly weather outside my house!"—which GL uses to deflect an energy burst. This rebounds (?) and traps the ersatz guardian in an energy bubble—although since it has the ring, this really shouldn’t post much of a problem—whereupon the real GL is able to reach inside of it (??) and retrieve his ring.

Green Lantern returns to the chemical plant, where the other Superfriends are assembled. (Hey, Green Lantern call fly, and I guess Wonder Woman could have mentally summoned her invisible jet. Even so, how did Batman and Robin get back here?) Inside, we learn, the Legion of Doom is holed up with, presumably, more liquid light—although why there’d be more is left to our imaginations—and demanding "control of all the world’s oil," whatever the hell that means.

"If their demands aren’t met," Wonder Woman explains, "they’ll release the entire supply of liquid light." In case you haven’t been following things, this would be bad. "It could destroy the surface of the Earth!" Flash asserts. (What, all of it?) Luckily, Batman reveals that he has a plan…

Inside the plant, the assembled Legionnaires—really, what purpose is there for all of them to be on the premises?—and addressing the U.N. (who, admittedly, don’t have a very good track record when it comes to standing up to tyrants) over a giant viewscreen. "What’s your answer?" Luthor demands. "The oil? Or the end of the Earth?" The U.N. requests more time for debate, perhaps hoping to appease the villains with a scheme wherein the Legion can skim tens of billions of dollars from an illicitly managed Food-for-Oil plan…nah, that’s too unbelievable.

However, Batman now calls out, and the Legionnaires suddenly notice that all the Superfriends (save Superman) are in the room with them. Vigilant, these guys aren’t. "But my androids should have taken care of all of you!" Brainiac blurts, despite the fact that neither the Flash nor Black Vulcan were ever menaced by them. Despite the fact that the outnumberd—and quite definitely out-powered—heroes are standing in the same room, the villains refuse to surrender. However, rather than just killing the vastly overmatched Leaguers, Grod orders the liquid light released.

Bizarro and Solomon Grundy respond by moving to tip over another vat of the stuff. (Would it really take both of them? Either is a physical match for Superman, who earlier lifted up an entire dam.) However, this is where Batman’s clever plan comes into play. A rumbling sound is heard, and Superman tunnels up from underground and drills a hole through the liquid light vat. (As he bursts up through the top of the vat, they animate a lot of the stuff spraying around. I think the Man of Steel just liquefied a goodly number of both is foes and his comrades.)

Apparently, the substance isn’t dangerous if it just pours into the ground rather than along the top of it. That doesn’t make a lot of sense to me, but maybe I’m just missing something. "I’m afraid I just pulled the plug on your light," a triumphant Superman quips, as nearby Bizarro and Solomon Grundy literally hang their heads in defeat. (??!) Laughably, the background of this particular shot has the three standing before a forest background, despite the fact that they are supposedly inside the plant. Again, this is undoubtedly because they chose to use a stock shot, even if it violated continuity, rather than animating a new one.

However, there’s some fight left in their foes, yet. (Yeah, you’d think.) "Try to stop this laser atom smasher, Super Fools!" Black Manta shouts, as he fires upon them. Boy, you know you’re in a lame group when Bizarro and Solomon Grundy just give up and concede defeat, while Black Manta takes action. He elects to fire upon the Flash, however, who begins to rotate at super-speeds, which deflects the ray back on Black Manta. "Didn’t anyone ever tell you that heat bends light?" the Flash enquires, a pretty laughable attempt to introduce a note of scientific ‘accuracy’ to the proceedings. By the way, in case you’re wondering what happens when a normal human beam is struck by the beam of a laser atom smasher, he…becomes immobilized. Wow, the Superfriends are lucky to be alive.

Grodd decides to take action and attacks the Dynamic Duo. "Quick, Robin!" Batman responds. "The Bat Resin!" This is a spray that instantly freezes the super-powerful in place. Damn, what don’t those guys have in their utility belts? "Which wraps up the entire Legion of Doom!" Superman boasts. And other than Brainiac, Lex Luthor, Toyman, Sinestro, Cheetah, Bizarro, Solomon Grundy, the Riddler, Giganta, the Scarecrow and Captain Cold, he’s dead on.

However, their plans to haul the villains to jail (yeah, that would hold them) are quickly thwarted. Luthor punches a remote control, and the flying Hall of Doom appears overhead and transports the miscreants to safety. Admittedly, it’s only ‘safety’ because neither Superman nor Green Lantern nor anyone else thinks to fly up and attempt to disable their craft. Hey, don’t knock yourselves out, guys. "It looks like the Legion of Doom has slipped away again," the Flash feebly admits.

Morons.

Afterthoughts:

Despite the attempts to break out of the show’s normal generic plotting template, this is a lackluster episode. The Challenge of the Superfriends is best appreciated for its marvelously insane plots. Here the use of a standard one, i.e., the nth knock-off of The Most Dangerous Game, robs the program of much of its whacked-out vitality.

Moreover, that particular plotline is a poor match for a show that totally eschews violence. If I had to guess, I’d wager this particular entry was the result of the writers failing to come up with a situation that would support an entire episode, whereupon they Frankensteined two ill-matched plot threads—the perilous liquid light and the hunting of the captured Superfriends—together into one ungainly script.

Indeed, despite being entitled "The Trial of the Superfriends," the episode doesn’t do much with what would seem to be its core action. The titular trial not much more than a minute, if that, and the chase of the fugitive heroes doesn’t eat up much more time. I imagine they started with the title, which they thought sounded pretty cool, and then couldn’t figure out a way to involve enough of the Superfriends to carry the show. So they choose three of them—four, if you include Robin—to put on trial, and then employed a secondary plot to give another portion of the team something to do.

What really makes me suspect this was two ideas stitched together is the awkward way the Legion of Doom is employed. Their successful capture of the Superfriends in the beginning makes it seem that the theft of the liquid light was only a clever diversion (for them, anyway) to achieve their real goal. However, then they hold the trial, and then after that go back to procure the liquid light. The entire roster of villains spends much of the episode darting around in their flying fortress, but then all decide to abruptly congregate in the chemical plant so as to be conveniently defeated en masse.

In any case, while hardly devoid of the sort of comical lunacy that we seek from the show, "The Trial of the Superfriends" remains a frustratingly uninspired entry. Hopefully the next chapter will prove more entertaining.

 

 

 

 

 

 

 

 

 


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-Review by Ken Begg